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Chris Ginder Charater TD Rigger

Skills

Rigging

Create custom rigs and tools for animation creation and systems

Version Control

Have a good knowledge of version control, updating assets and implementing them into engine

3D Modelling

I have created 3D Models for years and have an active mind for clean topology and anatomy

Project Planing

Experience working with game development teams using agile and predictive project management approaches.

Creative Problem Solving

As a Character TD, solving technical problems is a common occurrence.  I enjoy the challenges of solving in effective ways helping the production and help community between Art and Code.

Asset Management

An active worker within a large team, created and refined a pipeline while supporting the team.

Skills

Games

Games

Portfolio

Portfolio

Rigging

Projects

Tools & Scripts

Experience

Industry

Technical Artist

June 2018 - Currently

Working at Feral Interactive in London as a Technical Artist

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Most of the time solving technical problems for porting/remastering the products while working with Programmers, Artists and Designers.

 

the optimization of art assets for our game ports.

 

In addition help

I have also worked as a 3d generalist creating assets across different areas.

3D Animation Rigger

2018

Worked at Gaming Innovation Group in Marbella as a 3D Animation Rigger.

I was responsible for setting up the Art pipeline including naming conventions & file structures, creating animations and tools used throughout different projects.

 

As well as helping our art team to achieve their tasks, developing assets and smoothing out the pipeline.

Worked on multiple projects including 'Dark Joker,'  'Pop Star' and overseen the art on other projects.

Technical Artist/Rigger

2016-2017

At Gamer Camp Studios I worked as Lead Artist on our 2D platformer Boss Fighter for iOS and Android.

 

Also worked on XRD, a vertical slice for PS4 using Sonys Phyre. My role of Character TD has me working closely with both Artists and Programmer, creating rigs, 3d assets, smoothing out the pipeline.

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Character TD/Rigger

2015-2016

Company Ink was an indie start-up I worked at, developing a rail gun shooter. 
Unfortunately, the studio went under, so the game was never published.

I worked on a variety of things, mainly focusing on creating assets for the project as well as rigging.

Experience

Education

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Rigging For Games

October 2017

On this course I gained the skills of creating a full AAA game character rig and took into into Unreal Engine.

The final rig has full FK, IK and motion capture support, along with cloth physics using NVIDIA PhysX.  Also inside Unreal setup animation blueprints, blendspaces and bone physics for the hair and ragdoll functionality.
Taught by Eshan Kiani.

Character Facial Rigging for Production

June 2016

I gained the skills to create a custom facial rig for animation film within Maya.

Created the face model myself and taking the model into ZBrush to create blend shapes for each face pose.  Taking that and using joints to create the facial rig setup.

Taught by Wade Ryer

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Video Game Development - MA / MSc

2016 – 2017

At BCU I developed my skills working within a small team to create a mobile game, Boss Fighter (published 2017) while assisting as a VFX/animator on another game Astral Switch.  Currently in a bigger team developing a PS4 game vertical slice in partnership with Sony First.

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BA (Hons) Computer Games Design

2011 2014

I learned and developed skills in; overall Games Design, 3D Modeling, Texture Art, UDK and more to improve my basic understanding of the whole art pipeline process and Game Design knowledge.

About me

Hello there!

My passion for discovering and creating new things keeps me very driven.

I enjoy my work, improving my skills and being a part of a great team.

 

I have worked on many projects over the years,

creating rigs for games/animation, 2d/3d assets, set up pipelines and more.

 

In my free time, I enjoy studying (mainly different cg areas, maths and history), watching films/shows, concept ideas for fun, spend time with loved ones.

Chris Ginder

Technical Artist/Rigger

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© 2017 by Chris Carl Ginder

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