Rigging

Facial Rigs
Facial Rigging for Production
Created facial rigs driven by joints and blend shapes with interactive controls on the face.
Advanced eye setup using joints to achieve the eyelid rolling around the eyeball.
Also created the head model within Maya.







Biped Rigs



Proxy Rigging
Creating proxy rigs for quick tool and system tests.
Custom body rigs made with FK & IK switch. Make the most by optimizing controls with shoulder & foot rolls, wrist twist and eye follow controls and stretchy limbs.
Experienced rigging a complete full character with extra controls for extra pieces.
Rig includes:
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Maya Skeleton & Control Rig
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Motion Capture support
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Imported into Unreal Engine 4
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Dynamics & Ragdoll
Rigging for Games
Mocap

Normal rig set up with mocap support built into it.

Created camera rigs, this one set up like a crane rig used in movie production with a curve control for motion
Camera Rigs
Currently Working on

-A custom character rig, complete with FK, IK and Mocap. Also, cloth physics using NVIDIA's PhysX Clothing.
-A python script to batch all the mocap animations onto the main rig, then exporting out the skeleton data with all the animations separately.
-Unreal Engine animation blueprints and ragdoll physics.

